Sims 3 Uploaded World Cant See It

2009 video game expansion pack list

Eleven expansion packs were released for the 2009 life simulation video game The Sims iii , the third major title in The Sims series. Of the eleven expansion packs, seven were adult past Maxis Redwood Shores, while the other four were developed by EA Common salt Lake.[19] All expansion packs were published by Electronic Arts. Expansion packs tend to focus on major new features, with the addition of many new objects, worlds, and game features geared towards the pack'south major theme. The first expansion pack, World Adventures, was released on November 18, 2009. The concluding expansion pack, Into the Future, was released on Oct 22, 2013.

World Adventures [edit]

2009 video game

The Sims iii: World Adventures
Sims 3 World Adventures.png
Developer(southward) Maxis Redwood Shores (Windows, macOS)
EA Mobile (Mobile)
Publisher(south) Electronic Arts
Platform(s) Microsoft Windows, macOS, iOS, Coffee ME
Release
  • NA: Nov 18, 2009[21]
  • Eu: November 20, 2009[twenty]

The Sims three: Earth Adventures is the get-go expansion pack for The Sims 3, appear on Baronial 3, 2009 and released in North America on November 18, 2009.[21] [22]

The pack focuses on traveling to diverse areas in a style similar to previous expansions The Sims: Vacation and The Sims 2: Bon Voyage. Sims are able to travel to fictional locations set in France, Prc, and Egypt. At these locations, Sims are able to continue adventures to earn rewards. Sims are likewise able to level up in new skills: photography, martial arts, and nectar making.[23] The expansion besides added a new life state, the mummy, which can exist added to a household through several means.

Gameplay [edit]

The main feature in World Adventures is the ability to travel to three new destinations. Sims tin can only stay at destinations for limited durations based on their combined visa levels. Having more visa points unlock new levels. Having college visa level, in add-on to lifetime rewards and certificates of partnership with specific destinations, will extend the elapsing Sims can stay in a destination, from 3 days to a maximum of 18 days for a single Sim. and up to 72 days for a household.[23]

Destinations [edit]

Sims can travel to three fictional destinations set up in existent-life locations. In these destinations, Sims can meet with the locals, course new friendships, and proceed adventures. Each destination has a unique skill associated with information technology.[23] The three destinations are:

  • Al Simhara, Egypt – This destination sells the best cameras in the pack, and is hence the main location for the new Photography skill. This destination too features the most challenging tomb adventures in the game, considering of the mummies inside which can put deadly curses on Sims.
  • Champs Les Sims, France – Sims can learn the Nectar Making skill, based on winemaking, enabling Sims to brew drinks, which give Sims positive moodlets when consumed.
  • Shang Simla, China – Sims can learn the new Martial Arts skill, which works in tandem with the existing Athletic skill to amend a Sim'due south fighting power.

Adventures [edit]

In each destination, there is an run a risk board outside the base of operations camp. Sims can pick Adventures to fulfill, similar to opportunities in the base game. Adventures can consist of a unproblematic goal such as collecting a certain textile and returning it to the quest giver, or a more complex i, such as exploring i of the expansion's many tombs.[23] Sims earn visa points, ancient coins, and Simoleons from completing these tasks.

Every destination too has a general store for purchasing adventuring supplies. New items include dried food, shower-in-a-can, and a diverseness of different quality tents. These new items are required for sleeping and surviving in dungeons when fulfilling Adventures.[23]

Dungeons [edit]

Inside dungeons, Sims will encounter traps, puzzles and the new mummy beast. Most dungeons are fairly linear though some are larger than others and feature more items. Ancient coins and relics can also exist found in dungeons. These collectibles can be sold, or displayed every bit a collection. Many relics tin be sold for large amounts of Simoleons, making it a viable way to make money in the game.[23]

Skills [edit]

Martial Arts – Learned in Shang Simla. This skill lets Sims become powerful fighters, and is helpful for defeating mummies in Al Simhara. The skill too enables Sims to meditate, giving a meditative focus moodlet. This moodlet boosts skill gains and increase the quality of crafted goods. Sims who primary meditation can learn to teleport.

Nectar Making – Learned in Champs Les Sims. Nectar tin be aged, and tin can be highly assisting if the bottles are aged enough.

Photography – Primarily in Al Simhara. While Sims tin can buy a cheap photographic camera in whatsoever location, there are two high finish camera models that are only bachelor in Al Simhara's general shop. Sims can capture subjects with these cameras, and photos can be sold for pocket-sized amounts of money.[23]

Evolution [edit]

Producer Lyndsay Pearson said that existent-earth locations were a draw for their players, and that users had been creating famous buildings on the online Exchange; the pack represented an extension of that desire. Pearson too stated that there were innovations present in the pack, that could not have been achieved in Sims titles before.[24] [22]

Music [edit]

The score to Earth Adventures was composed by Steve Jablonsky, who had previously composed the score to The Sims 3. He recorded his score with a 35-piece string and woodwind ensemble at Eastwest Studios in Hollywood.[25]

Nelly Furtado, Pixie Lott, Stefanie Heinzmann, Matt & Kim, The Young Punx and other artists contributed songs in Simlish for the pack.[26] [27]

Reception [edit]

Early reception of Earth Adventures was positive, earning a Metacritic rating of 81.[2]

GamePro argued the pack's only bad feature was being able to make players lose several hours in the addictive gameplay.[28] IGN's Steve Butts criticized the adventure-based gameplay and the difficulty of having family vacations, yet, he concluded, "I hope Earth Adventures sets the design for future Sims expansions."[29]

World Adventures was listed as seventh in a list of the top x selling PC games (expansion pack) of 2009, according to NPD sales charts. The Sims three was listed as the highest selling game of 2009.[30]

Ambitions [edit]

2010 video game

The Sims 3: Ambitions
The Sims 3 Ambitions American box art.jpg
Developer(s) Maxis Redwood Shores (Windows, macOS)
EA Mobile (Mobile)
Publisher(south) Electronic Arts
Platform(s) Microsoft Windows, macOS, iOS, Mobile
Release
  • NA: June 1, 2010[31]
  • AU: June three, 2010[32]
  • Eu: June 4, 2010

The Sims three: Ambitions is the second expansion pack for The Sims 3, released in Northward America on June 1, 2010. Ambitions introduces new professions that can be actively controlled past the player, unlike the careers in the base of operations game.[33] A variety of new skills are likewise added alongside the ability to register as self employed for skills. [33] The expansion likewise added a new world, Twinbrook.

Gameplay [edit]

Professions are the main focus of Ambitions, and allows players to be more than interactive with a Sim's task. The new careers are:

  • Architect – The Architectural Design profession will send Sims on jobs to redecorate other Sims' homes. Client jobs include remodeling and building new rooms based on their traits and requirements, based on a set budget. This gameplay takes place in a modified version of the base of operations game'south Build and Buy mode.
  • Doctor – The Physician profession is an updated version of the Medical career runway from the base game. Sims now have the pick of leaving the hospital during work hours to practise tasks, such as vaccinations and clinic duty.
  • Fire-eater – This profession involves rescuing Sims and putting out fires.
  • Ghost Hunter – This profession involves jobs to eliminate paranormal activity from Sims' homes, in a similar fashion to Ghostbusters and Luigi's Mansion. The three types of paranormal activity are Spirits, Poltergeists, and Ghost Sims. Sims become a zapper gun, and can collect certain types of Spirits to sell for actress coin.
  • Inventor – This is a self-employment profession, to be used with the new inventing skill. Sims can invent gadgets, decorations, and toys from collected fleck. Scrap tin can exist collected from the new junkyard lot, or by detonating objects at higher skill levels. Sims at level 10 of the inventing skill tin build a SimBot, a new life state similar to the Servos from The Sims ii: Open for Business.
  • Individual Investigator – This profession involves looking for clues to solve investigative cases.
  • Sculptor – This is also a cocky-employment profession, to be used with the new sculpting skill. Sims can sculpt different item types, such every bit toilets to statues. Sculpted furniture tin even be used with the Architectural Design profession. Objects tin can exist sculpted out of clay, wood, stone and ice.
  • Stylist – This profession involves changing the looks of Sims in the neighborhood. Sims can do total makeovers and wardrobe changes, discipline to the clients' needs. This profession is used with the stylist subconscious skill.
  • Teacher – The Education career runway is not a profession, and is a standard career similar to the base game careers.
  • Cocky-Employed – Sims who pursue a skill equally their master method of earning money tin now register as self employed. Sims can register at Urban center Hall with a minimum of one skill point. Sims earn coin in the form of bonuses, and accomplishing set goals with rewards like decorative plaques and trophies.

Evolution [edit]

Associate producer Grant Rodiek explained that career-based gameplay was something that the team had always wanted to do. "Nosotros ever strive to exercise something new that hasn't been seen in The Sims before."[34] Rodiek explained the main focus of an expansion pack relied on three elements: community feedback, what the development team wants to exercise and software limitations.[35] [36]

Reception [edit]

Anthony Gallegos of IGN have said that "information technology doesn't reinvent the serial but it's much more than substantial than many other Sims expansions."[37] GameSpot 'due south Kevin VanOrd on the other hand, called it "a thoughtful and delightful expansion, [that is] full of wit and character."[38] Dan Stapleton of PC Gamer gave the game an 85 out of 100, praising its new additions and careers.[39] Tracy Erickson of Pocket Gamer reviewed the iPhone version of the game, giving it 7 out of 10 and praising the customization system, addition of babies and easiness when information technology comes to cooking.[40]

Late Night [edit]

2010 video game

The Sims 3: Late Night
Sims-3-late-night-packshot.jpg
Developer(southward) Maxis Redwood Shores
Publisher(south) Electronic Arts
Platform(s) Microsoft Windows, macOS
Release
  • NA: October 26, 2010
  • EU: Oct 28–29, 2010
  • AU: October 28, 2010

The Sims three: Late Dark is the 3rd expansion pack for The Sims three, announced on July 20, 2010, and released in North America on October 26, 2010.[41] and is like to The Sims ii: Nightlife and The Sims: Hot Date, as well as incorporating elements from The Sims: Superstar and The Urbz: Sims in the City.

The pack introduces a make new city neighborhood named Bridgeport, loosely based on New York City, which is divided into an urban downtown surface area, a less dense uptown area, and a hilly, affluent suburb.[42]

Gameplay [edit]

Late Night adds a celebrity system, based on five stars representing a sim'southward level of fame. Celebrity condition can be gained through a variety of methods, including through careers added past the expansion and present in the base game. Celebrities can get discounts or free food, fan postal service and gifts from obsessed fans, and admission to exclusive venues.[43]

In Late Night, Sims can get out to the downtown area of the brand new world, Bridgeport.[43] The downtown area includes many hangouts and bars, including several new community lot types added with Late Nighttime. Some community lots require certain celebrity levels to enter.[43]

The expansion also added a new life country, vampires. Vampires abilities include increased skill learning speed, the power to reading other Sims' minds to find out their traits and relationship status, and the power to run faster than ordinary Sims. Bridgeport comes with several premade vampire families. To become a vampire, a sim must befriend 1 and ask them to plough them into a vampire. Vampires are also included and expanded on in Supernatural, which added the ability to create a vampire in Create-a-Sim.[43]

Sims can likewise acquire the Mixology skill, which allows them to mix drinks at the new professional bar object. These professional bars are available in Purchase Way.[43]

Bridgeport [edit]

Bridgeport is the first urban city of its kind in The Sims series, as most by neighbourhoods were either towns or suburbs. Bridgeport is designed to focus on late night activities, and is similar in many respects to the Downtown sub-neighborhoods introduced in The Sims: Hot Engagement and The Sims 2: Nightlife. Bridgeport is a metropolitan city loosely based on New York City and other major cities in the U.s..[43]

Bridgeport includes high rises and penthouse lofts, and is made of multiple islands continued by bridges. Sims are able to both drive and walk over these bridges.[44] Sims can likewise utilize a subway organization, added in Late Nighttime.[45] [43]

Bridgeport is divided into two principal areas: an urban metropolis center and a suburban area with luxury mansions.[46] Bridgeport Sims are richer on average than Sims in other The Sims three worlds. Bridgeport families usually offset with effectually $5000, and in that location are several rich families with big houses.[43]

Careers [edit]

Late Night adds the film career, which puts an emphasis on the new Celebrity mechanic, as information technology is a gene that influences job functioning. Sims in the pic career go to work at the new rabbit pigsty: Film studio, just are also able to exercise other career-related tasks around the neighborhood, much similar the Medical career, or the careers added in Ambitions.[47] [43]

Some of these tasks include promoting movies at bars and picking up food for shoots. Sims in the movie careers tin can win awards, similar to The Sims: Superstar. Sims in the career can also write movie scripts.[43] Sims can become a glory by befriending celebrities or impressing them by talking about their job, wealth, proper noun dropping, or simply making things up.[43]

Spouses and offspring of celebrities may inherit glory levels. Celebrities are granted access to better clubs and VIP lounges, are given discounts and complimentary drinks or nutrient at the social club. Celebrities are also invited to hang out at exclusive parties with other celebrities. Celebrities may be stalked by the paparazzi and admiring fans, who volition ask for their autograph.[43]

Generations [edit]

2011 video game

The Sims 3: Generations
The Sims 3 - Generations Coverart.png
Developer(southward) Maxis Redwood Shores
Publisher(south) Electronic Arts
Platform(s) Microsoft Windows, macOS
Release
  • NA: May 31, 2011
  • European union: June 3, 2011

The Sims 3: Generations is the quaternary expansion pack for The Sims 3, announced on Apr 5, 2011, and released in North America on May 31, 2011.[48]

Gameplay [edit]

In Generations, each life phase has a theme. For children, imagination is the theme. For teens, rebellious, chaotic scenes such as parties while parents are out on vacation and pranks are an addition. As a immature developed or an adult, the focus is on their relationships with others; from marriage to having children of their own. Elders go to relish their time reminiscing about the golden years and the joys of watching their grandchildren grow up.[49]

Players can at present add body pilus to males in Create-a-Sim. Two new traits come with Generations. The first is the rebellious trait, while the 2nd is the nurturing trait. Sims with the rebellious trait can make trouble pulling off various pranks, such as doorbell ditching, adding hair dye to their sibling'south shampoo, and making the toilet explode. Sims with the nurturing trait are better at taking care of kids and tin can punish naughty Sims by giving them timeouts, banning video games, and grounding them.[50] The player tin at present enroll child Sims in afterschool activities. The two available for children are ballet and scouts. Teenagers can join up to two High School clubs including the sports squad, drama order, argue team, school band, and pupil paper.

Soundtrack [edit]

All Time Low has contributed their song "Time Bomb" off of their 4th anthology Muddied Piece of work to the pack, and was featured in the pack'southward announcement trailer and in-game radio. Portugal. The Man have besides contributed the song "Everything You See (Kids Count Hallelujahs)" from their sixth studio album In The Mountain In The Deject.

Pets [edit]

2011 video game

The Sims 3: Pets
Sims 3 Pets Limited.jpg
Programmer(s) Maxis Redwood Shores (Windows, macOS, 3DS)
Edge of Reality (consoles)
Publisher(south) Electronic Arts
Platform(s) Microsoft Windows, macOS, PlayStation 3, Xbox 360, Nintendo 3DS
Release
  • NA: October 18, 2011
  • EU: October 21, 2011
  • AU: October 20, 2011

The Sims 3: Pets is the fifth expansion pack for The Sims 3 on Microsoft Windows and macOS, as well as a standalone title on PlayStation 3, Xbox 360 and Nintendo 3DS. It was released on all platforms in N America on October 18, 2011. The pack re-introduces pets such as cats and dogs. The PC/Mac expansion pack additionally adds horses, a get-go for the series. It serves as the spiritual successor to The Sims 2: Pets and The Sims: Unleashed.

Development [edit]

Pets focuses on adding animals to the game. The player creates their pet in a like fashion to the existing Create-a-Sim characteristic. The Create-a-Pet feature allows the player to customize their pets in various ways, including selecting a breed and a set of traits for their pets.[51]

Unlike The Sims 2: Pets and The Sims: Unleashed, the thespian can at present direct control pets. Included in the pack is a new town, Appaloosa Plains. The pre-order merely limited edition of Pets additionally includes a pet store.[52]

On June 8, 2011, producer Ben Bell gave a presentation and demonstration previewing Pets that was streamed over EA's website.[53] The demonstration contained parts of the game that had never been seen before by the public.[54] Christopher Lennertz provided the original score for Pets.[55]

Gameplay [edit]

Pets [edit]

In Pets, players can create and customize pets in Create-a-Pet mode. Players can customize the pet'southward coat, shape, pattern, and color, as well as torso parts like ears, tail, snout and eyes. A pet's behavior patterns and traits are also fully customizable. Players can also put different layers on the body of their pets, such equally dots and/or stripes.[56] Players are able to cull three traits for their pets.[57] Players tin too add markings on their fur and slide them around on the pets' bodies.[58] [57] A player tin can take up to six pets in ane household, extending the maximum amount of Sims in a household from 8 to 10.

Cats and dogs can exist obtained when created with a new household, or adopted by computer or telephone by an existing household.[57] Sims who are giving them away will as well put an advertisement in the newspaper. Sims volition occasionally meet stray cats and dogs, which can exist befriended and adopted by the thespian. Brood has no effect on gameplay. The reinforcement social organisation is used to correct bad behaviors and to praise good ones. Getting by with no penalization for bad beliefs tin pb a pet to accept on that trait.

When grown up, adult dogs can acquire tricks, guard the house, hunt for objects and tin be taught tricks.[57] Cats can learn how to hunt using a toy from the animal toy box, unlike dogs, they can not be taught to hunt by their owners. Cats tin can hunt small pets. Unlike dogs, they cannot sniff out gems, bones, or metals, only have the power to fish.[57]

Horses are a new species of pet that is only introduced in the PC/Mac versions of Pets, and are not bachelor in the console games. Horses tin exist created with the household, adopted using a computer or phone, or bought from the Equestrian Centre.[57] Horses can learn two skills – racing and jumping. Wild horses appear in herds in habitation neighborhoods. Wild horses can exist befriended; information technology'due south easier to befriend them if the Sim has a high (hidden) Wildlife skill. Horses and unicorns can brood together, with a chance of the offspring likewise being a unicorn. Unlike cats or dogs in the game, horses tin can be sold. The higher the horse's skills and the more money they have earned racing, the larger amount of money they can be sold for. Likewise, horses can be bred at the Equestrian Eye.[57]

At night, there are unicorns which announced and tin can be interacted with and adopted. Unicorns tin can prepare things on fire, teleport, expletive or anoint sims.

The player tin can also adopt small pets, such every bit birds or snakes.[57] There are raccoons which tip over dustbins and deers, which can just be watched or pet.

Earth [edit]

Appaloosa Plains is the name of the new boondocks in the PC/Mac versions of Pets, named after the Appaloosa breed of equus caballus..[59] The new location is prepare in a Midwestern United States ranching town nestled between lush light-green hills.[sixty] [57]

Reception [edit]

Upon release in North America, The PC/Mac versions of Pets got positive reviews, with IGN rating the game 7.5/10.[61] The panel version (360, PS3), besides getting a similar score, with IGN giving it a rating of vii/10.[62]

There has likewise been some issues regarding user-created mods that stopped working properly on the pack.[63] This has been attributed to the developers switching to an in-house animation engine from the proprietary Granny 3D toolkit that they used in the earlier versions of The Sims three. In that location are as well some problems regarding glitches in the game. Some reported are, problems creating a pet, problems involving graphics, and frequent crashing.[64]

Showtime [edit]

2012 video game

The Sims iii: Start
Sims 3 Showtime Box.png
Developer(s) EA Table salt Lake[nineteen]
Publisher(s) Electronic Arts
Platform(southward) Microsoft Windows
macOS
Release
  • NA: March 6, 2012
  • AU: March 8, 2012
  • EU: March ten, 2012

The Sims iii: Showtime is the sixth expansion pack for The Sims 3, released in North America on March 6, 2012. A express Collector'due south Edition includes exclusive in-game content such as a stage and two costumes, forth with a poster based on American vocalist Katy Perry.[65] [66]

Gameplay [edit]

Starlight Shores is a new world that is included in Starting time, loosely based on Downtown Los Angeles. It has a park, a java business firm, and show venues in which Sims can perform. There is as well a beach with houses forth the coastline. SimFests are held in Starlight Shores. These allow singers, acrobats, and magicians to compete in forepart of an audition.[67]

The new SimPort feature allows players to ship Star performers on tour to perform special shows in other players' towns. Players can customize the stage in venues with special themed backgrounds, props, lights, and special effects. Players tin throw objects at performers – ranging from flowers to lettuce.[68] A actor tin unlock backgrounds, props, and costumes for their Sim if they choose to use SimPort. Sims who visit a player'due south town via SimPort will default to the traits, clothes, and objects that they take locally in their game. Players can message other players while their Sims are performing in other towns.[69] Showtime comes in three editions: the regular, the Limited Edition, and the Katy Perry edition.

Players volition exist able to set upwardly their own stage when their magicians, acrobats, and singers perform at a venue. The fix phase option appears up to 2 hours prior to a live show and will prompt buy mode'south "Props" department.[67] Players will take a diverseness of items to choose from and to be able to choose a "Previously Saved" prop default, or create a brand new one. There is likewise the option to use the venue's pre-set prop stage. Props serve as home decor and furniture as well. Lighting effects, flames, butterflies, and other effects are also available equally props. When a Sim has finished performing, they volition get reviews on their performances. Sims can have anywhere from awesome to terrible shows. Moodlets reflect their performances.[67]

Offset as well includes numerous new objects, such as: puddle tables, karaoke machines, DJ booths, microphones, spotlights, speaker systems, pull up confined, jukeboxes, an electro-trip the light fantastic sphere, domino tabular array, photo booth, a golf driving range, portable MP3 players, and new lighting.[67] Showtime includes new clothing and hairstyles, as well as new stage props and statues to employ on stages.[69]

Release [edit]

A pre-social club sectional express edition of Showtime includes an exclusive Ultimate Phase operation venue.[70] A deluxe Katy Perry edition, subtitled Katy Perry Collector's Edition, includes Katy Perry themed objects, hair styles, costumes, fruit-themed phase prop and venue, based on the concept from her 3rd studio album Teenage Dream. The Collector's Edition also includes the Ultimate Stage venue and a poster.[67] This was followed by the release of the Katy Perry's Sweet Treats stuff pack in June.

Supernatural [edit]

2012 video game

The Sims iii: Supernatural
Sims 3 Supernatural.jpg
Programmer(southward) EA Salt Lake[19]
Publisher(s) Electronic Arts
Platform(southward) Microsoft Windows
macOS
Release
  • NA: September 4, 2012
  • EU: September 6, 2012

The Sims 3: Supernatural is the seventh expansion pack for The Sims three, released in North America on September 4, 2012.[71]

Gameplay [edit]

Players can create supernatural (not-man) Sims such as witches, wizards, werewolves, zombies, vampires (updated), ghosts (in which they may choose how the sim "died"), fairies and Genies (if Showtime is installed). Each accept their own magical abilities, traits, and interactions.[72] Supernatural comes with a new globe called Moonlight Falls. Sims tin can learn the new alchemy skill which teaches Sims how to mash different potions and elixirs with certain ingredients. Sims also learn new spells which can be used to either charm or hex other Sims. New objects include a broomstick, a gypsy caravan, a magic mirror and a sliding bookcase door. Most of the objects have a gothic theme. Bonehilda, a skeleton not-actor character, returns from The Sims: Makin' Magic.[73] Sims tin can also turn into zombies using a zombification potion. The six new traits included are Supernatural Skeptic, Supernatural Fan, Dark Owl, Heart-searching, Gatherer and Proper.[74]

Release [edit]

A pre-gild exclusive Limited Edition of Supernatural includes exclusive items from the game Plants vs. Zombies; a peashooter, a ripped zombie suit outfit, a newspaper adapt zombie outfit, and cone and bucket hats. Players who pre-ordered via Origin further received an exclusive Origin Plants Vs. Zombies set up that included a plantern lamp, a wall-nut sculpture, a zombie gnome sculpture, and a brains flag sculpture.[74] Players who registered their game received a Plants Vs. Zombies poster and T-shirt from The Sims iii Store.

Reception [edit]

Jon Michael of IGN gave the game 4.v out of 10 criticizing the repetitive additions and useless spells in the game, equally well equally a bug that will let the zombies appear every night in the game if the thespian will relieve information technology at night.[75] Leif Johnson of GameSpot on the other manus, praised the expansion for its new career and skills.[76]

Seasons [edit]

2012 video game

The Sims 3: Seasons
Thesims3seasons.jpg
Developer(south) Maxis Redwood Shores
Publisher(s) Electronic Arts
Platform(due south) Microsoft Windows
macOS
Release
  • NA: November 13, 2012
  • EU: Nov fifteen, 2012

The Sims three: Seasons is the 8th expansion pack for The Sims three, released in Due north America on November 13, 2012.[77] Similar Generations, Seasons does not come with a new world.

Gameplay [edit]

Weather [edit]

At that place are five types of weather such as Pelting/Lightning, Sunny, Hail, Snow, and Fog. There are varying degrees of rain. Sims can splash and jump in puddles for a boost to the fun need, which can assist put out fires in their town or h2o their plants. It tin can rain at any time of the year, only the amount of rain will vary by season. Most of the rain volition occur in the springtime. When there are storms, lightning, and thunder will occur.[78]

At that place are new transformative weather effects in the expansion, including wind.[78] The sky tin can be an indicator of any upcoming weather condition; for instance, clouds will get darker, which ways the tempest is approaching. Gardening can be affected past the weather. Snow and rain will get together on roadways. Cars will not slip off the road. Temperature will control how easily snow will accrue on the basis or trees, or how quickly waters such as puddles volition evaporate. Sims can rake leaves during Fall.[79] [78]

Boosted features [edit]

Aliens are also added in Seasons, and have more capabilities than the ones from The Sims two. They have brain powers allow them to control other Sims as servant and read other Sims traits. Aliens can also ride their UFO and housebreak Sims or adventure through space.[78]

There is a new feature that will allow players to change the appearance of lots throughout the year called "Seasonal Lot Marker". Players can prepare different objects and decorations for every season, only cannot make build style changes similar walls or roofing. It is the key to the shifting seasonal festivals, only information technology also functions on community and residential lots.[78]

Seasons adds new dress like snow gear, swimwear, and raincoats. Information technology adds filters in Create-a-Sim, which allow the player to find wear from a certain expansion or stuff pack. Clothing from the base game, expansions, stuff packs, and the shop will exist updated to be selectable as outerwear.[78]

There are four holidays in Seasons, such as Love 24-hour interval, Leisure Day, Spooky 24-hour interval, and Snowflake Twenty-four hour period. All holidays take place on the last Thursday of every season. If there is no Th, it volition take place on the terminal day of the flavour.[78]

Lots will transform with different objects and decorations throughout the year according to current seasons, holidays, and festivals.[78] There is a festival held in each season. Festival lots usually replace the chief park of the world. Players have full control over the appearance of the festival lots, and can build their own lots that change throughout the year.[79] [78]

A pre-order exclusive limited edition of Seasons includes the Ice Lounge community lot, with ice-themed items like a bar, bar stool, pub tabular array, and other build items.

Reception [edit]

Seasons received "mixed or average" reception co-ordinate to aggregator Metacritic, which gave the game a rating of 73 out of 100 based on 12 reviews.[14]

Destructoid gave the game a "mediocre" score of 5 out of 10, citing a lack of new careers and public lots.[lxxx] Jon Michael from IGN gave the game a seven.five rating out of 10 and believes "[The game is] a solid gateway expansion that builds on the rules without overwhelming you, but still adds enough diverseness that you'll never desire to play without it."[81] Amanda "StormyDawn" Hale from Worthplaying.com gave the game an eight.7/x and claimed even though it isn't a large expansion pack, information technology is one that it is important for whatever Sims collection – "It'due south not the biggest expansion for Sims 3...[but] it may just exist the most important."[82]

University Life [edit]

2013 video game

The Sims 3: University Life
Sims3 UL.png
Programmer(s) EA Salt Lake[83]
Publisher(s) Electronic Arts
Platform(southward) Microsoft Windows
macOS
Release
  • NA: March 5, 2013
  • EU: March viii, 2013

The Sims 3: University Life is the ninth expansion pack for The Sims 3, released in North America on March five, 2013, coinciding with the release of another Maxis championship, SimCity. It is the spiritual successor to The Sims two: University.

Gameplay [edit]

Sims University is a sub-neighborhood that functions similarly to the vacation worlds in Globe Adventures. In club to attend university, a Sim must exist a young adult, adult or elder.[84] When a non-player mascot is near the Sims' lots, they tin take an aptitude test. The results will depend on their skills, traits, work experience and school grades. The results also show the total aptitude score. The amount of financial assistance (scholarship) provided to the Sim is too determined by the examination. Teen can as well have the aptitude test, to meet what skills they demand to work on but they can not become to University before they grow up to exist a young developed.[84]

Enrolling in college can exist done on phone, calculator, or going to the public school and enrolling in that location.[84] The histrion can select the Sim's major, out of either Business concern, Communications, Fine Arts, Physical Education, Science and Medicine, or Engineering, as well as the number of credits they wish to written report for, and whether they want to study for one or 2 terms. Taking more credits will let a Sim to obtain their degree faster, but they will have more of their time taken up by studying.[84]

To receive a degree, a Sim must obtain 48 credits for information technology, and pass their final exams. Having a degree will allow a Sim to start at a higher level in careers relevant to the degree, and they volition also be paid more. These benefits will increment the college the Sim'southward class.[84]

University Life as well introduces social groups: Jocks, Nerds and Rebels. The actor can join these social groups, and motion up in their rankings by befriending members of the group and/or doing activities and interactions related to the grouping.[84] Every bit they progress through the ranks they can unlock new interactions and objects, and later pick an additional trait. A Sim who reaches rank 10 with a group will be given a task offer in a special career unique to that group.[84]

Island Paradise [edit]

2013 video game

The Sims 3: Island Paradise
The Sims 3 Island Paradise - Box Cover.jpeg
Programmer(s) Maxis Redwood Shores
Publisher(s) Electronic Arts
Platform(southward) Microsoft Windows
macOS
Release
  • NA: June 25, 2013[86]
  • AU: June 27, 2013[85]
  • Eu: June 28, 2013[87]

The Sims three: Island Paradise is the tenth expansion pack for The Sims 3, released in North America on June 25, 2013. Island Paradise is a vacation and chance-themed expansion, similar to The Sims: Holiday, The Sims two: Bon Voyage, and World Adventures. It was created by .

Gameplay [edit]

Isla Paradiso is the new world that comes with the pack, loosely based on the Caribbean area. "Isla" is Spanish for "isle" and "Paradiso" is Italian for "paradise". The earth has diverse types of islands that vary in size and are both inhabited and uncharted, which tin can be institute and explored by Sims. At that place are also pre-made resorts that can exist edited and managed by Sims.[88]

Isle Paradise introduces houseboats for Sims to alive in. These tin exist docked at any unoccupied port, or anchored anywhere in the ocean, and the player can have a Sim drive the boat wherever they want, every bit well every bit retain control of the other Sims in the household as the gunkhole moves. Houseboats function the same fashion as other lots; services (paper delivery, mail service, etc.) will employ speedboats and jet skis to admission them.[84]

The pack besides introduces the Scuba diving skill, which will permit Sims to dive underwater at certain points on the map. Whilst diving, Sims tin take hold of fish, explore underwater caves, detect sunken treasure, as well equally use a limited set up of social interactions.

Island Paradise introduces the Lifeguard career. Lifeguards are dispatched to a random beach during their work hours, and volition take to survey the ocean, rescue Sims who are drowning, and perform CPR demonstrations.

Sims can at present own and manage resorts, that will provide a daily greenbacks income based on the net profit they make. The player can increase the amount of money they become by increasing the invitee capacity, every bit well as providing amenities (fitness equipment, swimming pools, buffet tables, etc.) for guests, in order to increment the resort'southward rating and allow the hotel to accuse college prices. The actor tin can besides manage resort staff, hiring workers and choosing their uniforms.

Mermaids are the new life state introduced in Isle Paradise. Sims can encounter them while diving, and later summon them onto state. Mermaid Sims can breathe underwater, are allowed to decompression, and all young adult mermaids have a maximum diving skill. If a mermaid spends besides much time out of the ocean however, they volition become a normal Sim.

Evolution and release [edit]

Island Paradise was announced during a live broadcast on January 8, 2013, where a full line upwardly of upcoming expansion packs and stuff packs of the 2013 yr were revealed. Several live broadcasts were after presented and each demonstrated new features, such houseboats, resort system, underwater diving and hidden islands.[89] [xc] [91] [92]

The pre-order exclusive express edition of Island Paradise includes the Island Survival Pack, which includes survival-themed decor, furniture and clothing.[93]

Reception [edit]

The Game Scouts gave the pack a positive score of ix out of 10, saying: "Island Paradise arrives ideally at the start of Summer. The pack integrates excellently with other expansions similar Seasons. While at showtime glance it may seem like a targeted release, it'southward extensive in its reach and offers something for every player."[94]

Giancarlo Saldana from Games Radar remained positive and praised the overall experience of the game even though he believed the underwater feature is a disappointment, equally there are only limited diving spots – "Though [the] underwater sections are lacking, the rest of Island Paradise is a great display of what The Sims 3 can still offer fans." but states that the new features are a real highlight for the overall series – "...the features it brings to the table are definitely some of the all-time the series has seen."[95]

Into the Future [edit]

2013 video game

The Sims 3: Into the Hereafter
Sims3intothefutureboxart.jpg
Programmer(s) EA Common salt Lake[83]
Publisher(south) Electronic Arts
Platform(s) Microsoft Windows
macOS
Release
  • NA: October 22, 2013[96]
  • EU: Oct 24, 2013
  • Great britain: October 25, 2013[97]

The Sims 3: Into the Future is the eleventh and final expansion pack for The Sims 3, released on October 22, 2013 in North America.[98] [99]

Gameplay [edit]

The pack is futuristic-themed. Upon installation, players are visited by a fourth dimension-traveler chosen Emit Relevart (whose proper name is "Time Traveler" backwards, as well as a reference to Emmett "Md" Brown from Back to the Futurity) in their home neighborhood. Emit gives Sims access to a time car. Using this portal, Sims can travel to the future into a new sub-neighborhood chosen Oasis Landing, a futuristic town built amid mountainous wastelands.[100]

The pack besides adds Plumbots, like to Servos in The Sims ii: Open for Concern and SimBots in Ambitions. They can be built and fully customized with the new Create-a-Bot style. Players can create various trait chips that determine their personality, use and gameplay. Hoverboards, jetpacks, monorails, and hovercars are introduced to the game as new transportation options. New careers include astronomers and bot dealers. New objects include holographic TVs, a hoverboard, a food synthesizer, build-a-bot workshops, and the light amplification by stimulated emission of radiation rhythm-a-con, a new instrument.[101]

Sims are besides able to visit their future descendants during time travel, and can alter or eliminate these descendants altogether if the player sends the Sim back to the nowadays and changes their lifestyle or fate.[102]

Development [edit]

On January eight, 2013, it was revealed on a live broadcast that a futuristic-themed expansion pack was in early stages of development, alongside the announcement of Island Paradise.[103]

The pre-order sectional express edition of Into the Futurity includes the Breakthrough Ability Pack content, which adds a hibernation chamber and multi-office power suit.[104]

Run into also [edit]

  • Stuff packs for The Sims 3

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Source: https://en.wikipedia.org/wiki/Expansion_packs_for_The_Sims_3

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